Maps not designed for rushing to the end

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Maps not designed for rushing to the end

New postby evilgrins » Wed Jun 06, 2018 8:46 pm

Something that gets complained about a lot in many forums are MonsterHunt games online where some of the players don't appear to be interested in killing all the monsters. For whatever reason, they seem to be in a rush to get to the exit and killing only the fewest number of monsters possible to do this.

Why do they do this?
· Could be they don't like the map they're on and want to get to the next one
· Could be they're deliberately trying to piss other players off
· Could be they're invaders from Planet X

One of those isn't so likely...

While not the initial reason I got into editing maps, sometimes I do keep this in mind while working a project. Trying to make aspects of a map tricky for anyone trying to rush to the end. At least give the other players more time to try and kill everything else.

There's a popular map called MH-LostInTimeV2 where you fight through a Skaarj base, go through a portal, and wind up in a land filled with dinosaurs. To access the exit you gotta kill some dinos, activate some stones, and gain access to an ancient temple where there's another portal inside that is the exit...
Image
...I swapped out some of the dinos on the map with truly hard to beat monsters, so even if someone did rush through the map, they'd really be in a fight once they got to the end.

Went skimming through the edits I've got setup for downloads, to see if I had any handy for combating these map-rushers, and here's what I've got:
· https://unreal-games.livejournal.com/108646.html
· https://unreal-games.livejournal.com/105687.html
· https://unreal-games.livejournal.com/99452.html
· https://unreal-games.livejournal.com/86952.html

Does anyone else know of maps that would slow down map-rushers?
Image
Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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Re: Maps not designed for rushing to the end

New postby Fuzz_Ball » Wed Jun 06, 2018 10:46 pm

Good topic, Ray.
Yes, Lost in Time, an old favorite. It was one of the 1st maps I played when the TNT Clan sniper / MH server was around.

One of my favorites is Inscrutible Castle. I'm not sure of the prefix but it takes quite a while to finish.
Another is GoldenGirl Wasted. It has minor problems but an overall fun challenge.
Gramercy is a version of an Unreal original map, as is that insane Shitstorm map!
Skaarj Castle takes a while and has its challenges as well as Skaarj Tower.
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Re: Maps not designed for rushing to the end

New postby evilgrins » Thu Jun 07, 2018 4:36 pm

Skaarj Tower is a trip...
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...and while I've got SkaarjCastle too I seriously need to get somebody to path it someday.

Don't know those others, but yeah the longer lasting maps, ones that truly are an involved adventure, work great for this.

It's just there should be ways to make even the smaller and/or more average sized ones to work too.
Fuzz_Ball wrote:Yes, Lost in Time, an old favorite.

When I finalize my edit, I'll bounce a download to here.
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Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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