FuzzDuster to the rescue

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FuzzDuster to the rescue

New postby MEAT » Sat Dec 24, 2022 3:55 pm

The great equalizer...lol
It's my favorite weapon and choice of weapon for many others.
In fact, not many players, if any at all play with the basic "stock" weapon.
As for myself, I never pick any of the maps that use only stock weapons.
(Here it comes...lol)
So why have or offer stock weapons at all?
Yeah, I get it, some people still like old school.
Anyway, I'm still trying to figure out how NOT to pick up unnecessary weapons.
Give me the FuzzDuster and a redeemer or two and I'm all good.
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Re: FuzzDuster to the rescue

New postby Fuzz_Ball » Mon Dec 26, 2022 9:59 am

I like the Fuzz Duster too.
It was my attempt at coding that I think went pretty well, borrowing parts of various weapons.
I especially like the animation of the reticle as you zoom in.
Since I left on the self-damage, it can be deadly in close quarter combat or idiot players who like to position themselves directly in front of you.

The MAC10 has no self-damage, a tighter hit radius (more accurate) and a longer range.
This is noticeable in huge maps like Dr. Drew's SkaarjTower.
He actually is a dentist.

There are still a lot of maps that are small with only a few monsters where the powerful weapons take the fun out.
I still like to play some maps with standard weapons.

Unnecessary weapons won't weigh you down, just pick 9 or 0 for Duster and MAC10.

It's fun to have you aboard and thanks for your input.
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Re: FuzzDuster to the rescue

New postby MEAT » Mon Dec 26, 2022 7:25 pm

I wouldn't say you still have "a lot" of maps that are small...lol
But if so, how about reconfiguring mapvote so smaller maps are separated
or sectioned off from the larger maps? And only have those smaller maps
available for stock weapons?
It just sucks when you have 4 or 5 players playing and someone votes for a
2 min "smallish" map. Or just the opposite...2 players and someone picks a
30 min map.
In my opinion and for the ease of voting, the player to monster/map size needs
to be adjusted or taken into consideration.
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