NW3 nukes are powerful but they're not all powerful

NW3 nukes are powerful but they're not all powerful

New postby evilgrins » Tue Nov 27, 2012 3:59 pm

This post is gonna goto a few forums as this keeps coming up. A lot of people don't realize that NW3 has a bunch of configurable menus for each weapon, but even without that I'm seeing a lot of talk that the excessive lethal power of the weapons, especially the nukes, make this weapons package less than ideal for fair games.

By and large the only real problem I see to fair games is all of the weapons have unlimited range. Despite how slow some of the projetiles are, no matter the length of the map it will get get to you eventually. Still, that's not the focus here.

NW3, like NW2, has 5 levels of nukes. Some other stuff just as powerful but what I'm gonna say here applies to them too. Each level is, obviously of increasing power, and the Big Daddy of the bunch is Nuke #5. Now, truthfully, the simplest way anyone can kill just about everything else on a map is to just fire this thing straight up. It will hit the sky and the shockwave splash effect will kill anything else on the map.

Yeah, that's just a lil' scary...

...but all the nukes, and all the weapons, work on a line of sight trajectory for their damage.

A stretch back for redeemer battles, setup for both Hook & MEAT, I edited a CTF4 HallOfGiants map for Deathmatches. It's got multiple levels, low grav, and I put 8 monsters (4 Warlords & 4 Skaarj) on it that I made virtually unkillable so they could survive multiple redeemer hits. Standard redeemer, the Warlords can take about 20 or so direct hits before they die, Skaarj even more because unlike the Warlords they get flung by the force of the blast and don't try to fight against it.

I was being pursued by 3 Warlord the other day and did this:
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I fired at the center platform just as I was falling past it. The blast only occured after I was at a point lower than where the blast occured. Like I said, all the splash effect from the weapons works on a line of sight trajectory. So I wasn't at all damaged by the blast, nor were any of the bots on the map that were lower than it...

...or the ones on the upper platforms that were behind anything. The nukes' damage does not go through solid objects, despite the graphic effect it produces.
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Say what you will, it's a pretty effect, isn't it?
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Re: NW3 nukes are powerful but they're not all powerful

New postby Fuzz_Ball » Wed Nov 28, 2012 9:19 am

There are just too damn many settings for these things as well and too many places to make changes.
There's .ini files and then click the Mods in the UT main menu bar.
I think a better explanation on some of these combinations is in order.
Also, just USING some of these weapons could use some better instruction.
WTF is that number pad and how and where is the password obtained?
Fun stuff for sure but i'd like to see how different settings can affect their usage.
I just don't have the time to 'noodle around' with each & every weapon, although I am thinking of using a few for the next 'Fuzzloadout' at the MH Funhouse...
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Re: NW3 nukes are powerful but they're not all powerful

New postby MEAT » Wed Nov 28, 2012 12:11 pm

I have to agree with Fuzzy...simplicity is the key to success.
NW3 is awesome but it's just a little to much for most.
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Re: NW3 nukes are powerful but they're not all powerful

New postby evilgrins » Wed Nov 28, 2012 2:37 pm

Some of this I know.

1) I haven't messed with the setting as yet, and if i ever do it will only be for the graviton as the defaults are weak.
2) The number pad is for the MegaTon. Kind of a boxy looking thing that you drop and it starts doing a countdown until it goes nuclear. The code you choose, so no one else can mess with it.
3) I've been toying with doing an instructional post for the weapons. Maybe I will.

I've been using the basic NW3 mutator, to automatically convert existing weapons on a map, and playing around with it against monsters and bots.

MEAT: It's a lot to take in but only at first. After a bit of practice it's pretty simple. Do you remember WAY back when you first played UT? That took some getting used to too.
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Re: NW3 nukes are powerful but they're not all powerful

New postby MEAT » Wed Nov 28, 2012 4:10 pm

evilgrins wrote:MEAT: It's a lot to take in but only at first. After a bit of practice it's pretty simple. Do you remember WAY back when you first played UT? That took some getting used to too.

Like I said the mod is awesome and with time it could be a game changer...but from what I hear most players are comfortable with the way it is now.
Sure change is good...in moderation.
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Re: NW3 nukes are powerful but they're not all powerful

New postby Hook » Mon Dec 03, 2012 11:42 am

For the most part NW3 isn't difficult really.
I played some DM and CTF on our {CLD} server that has NW3 on it - just had some good fun with the stock NW3 "replacement" guns it put in to use right out of the box.
Most of the NW3 weapons work very similar to the stock UT weapons, and mainly replace similar stock UT weapons with similar, but souped-up, NW3 weapons. ;)
I still gotta play around with them more though. :?
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