Re: MonsterHunt503

New postby Fuzz_Ball » Sat Jan 07, 2012 10:28 am

Here's the MH_503 Umod that I have. ... nt503.umod

Can someone tell me if there really are different versions called Monsterhunt503?

Standards. UT needs them if it is to stay relevant.
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Re: MonsterHunt503

New postby *POTS* » Wed Feb 08, 2012 11:17 pm

I just know there's the MH mod version 5.00, then that patch which is missing a music file named Gomorra.umx, but usually you won't need it since it was required just for a monster arena map. No clue about any other different versions. :?
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Re: MonsterHunt503

New postby medor » Thu Jan 16, 2014 4:27 pm

Yes there is two

Here my one and redirect utfiles it's the same as Fuzz_Ball

CRC32: E050AA96
MD5: 570F03B201D4BF1928438AC2381D3A0C
SHA-1: A57B4FAD4D2633C8C814287F88CD37B60C56F476
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Re: MonsterHunt503

New postby Nelsona » Wed Jan 29, 2014 8:37 am

Beep... Reminder for ... MH coders.

YES, there are more 503-s and only one is public. WHY ? Because Original public version cannot be used for working at different MH tools due to errors deliberated created in Original MH for protection purpose. Soon Shrimp has been noticed about his manure coded and released a public source-code (which is still originally available) to be compiled in order to compile/write MH mutators and mods, else nobody can do any MH mutator or mod, only if is able to create a place-holder for MonsterHunt.u file that needs to be mentioned in dependencies list. As result, you can see some clear MH versions without integrated errors. My MonsterSeeker and UTSeeker were playertools coded in purpose to prevent mismatching because they contains integrated a separate MH browser and not only for MonsterHunt. As long as MonsterHunt.u file not exist in client only in cache, you can play even in 10 servers with private better versions.
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