Dinos and Skaarj and Gargoyles... Oh my!

Mapping and New Maps

Dinos and Skaarj and Gargoyles... Oh my!

New postby evilgrins » Tue Feb 05, 2019 4:10 pm

Originally intended to do a lot more here, like weapon swaps, but I suppose as is should be okay. Idea to edit this came to mind a couple years back when on some forum (think it was Fuzzy's) someone was complaining about players who rush for the exit rather than kill most monsters on a map first...

...so my thought process was try and make that a little bit more difficult.

Image

Map is essentially the same as standard MH-LostInTime, but I've swapped some monsters with some standard stuff and some not so standard. To access the exit you gotta trigger switches on various points all over the map, which even under normal circumstances isn't that easy... but for those that rush to the end while everyone is thoroughly hunting monsters, I left 2 of my fave monsters near the exit to make it a bit trickier.

Yeah, most know my fave monsters are Skaarj (which I did put more of on this map) but they're not my only faves.

I especially love monsters that're not so easy to kill.

Enjoy · http://www.mediafire.com/file/a6qirx382 ... TimeEG.zip

Usual Suspects:
.u - /sysem
.umx - /music
.unr - /maps
.utx - /textures
.png = pwetty
Image
Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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Re: Dinos and Skaarj and Gargoyles... Oh my!

New postby Fuzz_Ball » Thu Feb 07, 2019 9:38 pm

Aren't those Gorns?
Very nice. Does the Dino play fetch?
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Re: Dinos and Skaarj and Gargoyles... Oh my!

New postby evilgrins » Sun Feb 10, 2019 12:05 am

Fuzz_Ball wrote:Aren't those Gorns?

Yes they are...

UT was made for Gorn - https://unreal-games.livejournal.com/106199.html
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Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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