Here there be giants...

Mapping and New Maps

Here there be giants...

New postby evilgrins » Tue Jul 31, 2012 6:53 pm

I've always thought, long before there even existed such a mutator, that the best place for redeemer battles would need two basic qualities:

1) A massive, ginormous, BIG area.
2) Low gravity.

So, when I started skimming the maps I had to edit something like this, those were the main criteria.

That's why I chose CTF4-HallOfGiants.

Image

Just to put it out there, for those that care, I didn't get permission to edit this map. I did write the guy, he's got a website and everything, bu he never got back to me. Then again his site hasn't shown any activity in awhile. I don't even know if he got permission from the guy who made the original CTF-HallOfGiants, who I have no clue how to contact.

I credited them both for this map in the selection window.

The HallOfGiants maps, of which there are many, I'm a huge fan of. Most of them don't allow for gameplay on all levels, this one has it on most of them. The maps also don't feature giants...

...this one, however, does.

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There are 4 Warlords on this map, setup to survive multiple redeemer hits, using unusual but powerful firepower. There's also 4 Skaarj, setup the same but with no projectiles. Both are from the higher levels of the map, which you can avoid if you'd rather not deal with them by not going up there.

You could kill the monsters easily enough with the translocator if you wanted but I personally view that as cheaping out. Usually not an issue if you're playing with instagib arena or redeemer arena.

This map is also good for instagib arena battles. Without that or any kind of redeemer mutator it has just basic weapons.

Why monsters? Anybody can edit any map but few deathmatch maps have monsters on them. If someone logs into this map online and there's not much of anyone else logged in at least they can fight the monsters. Sometimes between actual combat, if there's not much of anyone around, it's kinda cool watching the Warlord's slowly flying way up high when they're not actively looking to kill you.

Technically this map is a tiny bit incomplete. I included a new carcass for the Warlords but not for the Skaarj. Figure that as it's primarily setup for redeemers or instagibs any Skaarj killed won't have a body. A Warlord's carcass can survive at least one hit from a redeemer but the Skaarj carcass can't survive one. It's highly unlikely that a carcass would be left, unless someone is using standard weapons.

Other than that, I think all the files you need are here.

Enjoy!
http://www.mediafire.com/?77u8cj64d9ol8el
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Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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Re: Here there be giants...

New postby MEAT » Tue Jul 31, 2012 9:34 pm

I gave it a try...good map and worthy of MRS.
However there was no sign of any monsters...?

lol...found them.
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Re: Here there be giants...

New postby evilgrins » Wed Aug 01, 2012 12:47 am

MEAT wrote:I gave it a try...good map and worthy of MRS.
However there was no sign of any monsters...?

Give it a sec...
MEAT wrote:lol...found them.

...there you go!
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Skaarj are superior to Predators but it's harder to find pics of them
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Re: Here there be giants...

New postby MEAT » Wed Aug 01, 2012 7:14 am

I'm trying but I just can't get use to playing against monsters.
And that was the complaint and problem with DM-Bavarian-City.
A few players were going after the monsters for easy kills and with telefrags being
worth 2 points...a player could rack up 14 points in a hurry.
Just not fair to the others.
Unless you can make the monsters invincible? (they can kill you but you can't kill them)
If not I'll probably just add the map to MRS without the monsters.
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Re: Here there be giants...

New postby evilgrins » Wed Aug 01, 2012 10:56 am

MEAT wrote:I'm trying but I just can't get use to playing against monsters.
And that was the complaint and problem with DM-Bavarian-City.
A few players were going after the monsters for easy kills and with telefrags being
worth 2 points...a player could rack up 14 points in a hurry.

1) When I first started on the map I was trying to make them invincible, at least the Skaarj anyway, but I couldn't figure out how to.
2) MRS is a redeemer game, right? Why would the translocators even work?
3) Why not disable the translocators?
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Skaarj are superior to Predators but it's harder to find pics of them
http://unreal-games.livejournal.com/
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Re: Here there be giants...

New postby evilgrins » Wed May 16, 2018 4:51 pm

Lots of map tinkering, though not specifically with this map, and other things I've gotten since I edited this have made me think this could be a tad more MEAT compatible.

1) 1 big complaint for redeemer games is killing a Warlord gives you more points than killing a bot or player, but as it happens that's configurable. You can get into each monsters' settings and specify how much points whoever kills it gets.

2) Toyed with re-doing this with the UTDMW:
https://unreal-games.livejournal.com/116951.html
Because they respawn wherever they start in a game and they have enough health to survive at least a few redeemer hits.
Image

Haven't done any of this yet, just spitballing ideas... and these could be implemented on any large map, not just this one.

3) Instead of UTDMW, what about the Cyberus?
https://unreal-games.livejournal.com/112145.html
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MEAT wrote:Unless you can make the monsters invincible? (they can kill you but you can't kill them)

Already done, the Cyberus cannot be killed and it cannot be telefragged.
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Re: Here there be giants...

New postby MEAT » Tue Jun 05, 2018 4:35 pm

All worthy of a look... :popc:
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Re: Here there be giants...

New postby evilgrins » Wed Jun 06, 2018 4:41 pm

MEAT wrote:All worthy of a look... :popc:

Tell me a large map you'd like me to edit these on for your testing purposes.
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Re: Here there be giants...

New postby MEAT » Wed Jun 06, 2018 5:31 pm

I could a name a dozen but here are a couple to think about:
DM-((BA))DeusEx
DM-(DANISH)WindMillPark
DM-(JAG)Blacksmith
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Re: Here there be giants...

New postby evilgrins » Wed Jun 06, 2018 8:43 pm

Okay, I'll run those by medor so he can send me some links.
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